The Goblin Lunatics
Feb 1, 2015

Brief update

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Hi folks Sorry that the blog gone silent for a while, but the holidays (Happy New Year by the way! ;) ) and other "fluctuations"...
8 comments:
Dec 19, 2014

New hex fade effect, call for opinions

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Good news everyone, recently I messed around a little with the code doing the game map drawing, and based on one of our reader's - Jorg...
5 comments:
Dec 11, 2014

Important milestone reached!

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I'm happy to announce that most of the game logic is complete, there are still some important parts I need to implement, but the foundat...
Nov 9, 2014

Knee deep in code

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Hi everyone. Sorry, no screenshot today, only a diagram on the current progress. As mentioned before, the Gameplay module is under developme...
Oct 20, 2014

Look, a screenshot! A real one this time...

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...well, sort of. As the map generation is finalized, we decided to finally do something visual, therefore we created a PoC for drawing the ...
4 comments:
Sep 6, 2014

Brief update on development

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The summer has passed, but there's no reason for us to be sad, since another module of the codebase is ready - the biggest, and most imp...
Aug 3, 2014

Summer Update

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Hi everyone. We hope everyone spends the summer well, having a great time on your holiday. We're having a great time too, while we redes...
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The Goblin Lunatics
Indie Game Developers from Hungary
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