Hi folks
Sorry that the blog gone silent for a while, but the holidays (Happy New Year by the way! ;) ) and other "fluctuations" took us off the track a bit. But no reason to worry, these changes serves the game making. Unfortunately it would be premature to share our plans right now, but stay tuned, when the game will be complete, it'll be better than ever.
Also, thanks for the great feedback about the fading effect. We want to make a separate option in the menu where this effect can be customized (turning it on and off, determine what kind of fading you want, and with how large radius), so don't worry, everyone can make it the way they want. All we wanted to know is what's the general opinion about this feature, and based on that, the default option will probably be the grid being visible around the mouse. Thanks again, your feedback was very helpful.
Feb 1, 2015
Dec 19, 2014
New hex fade effect, call for opinions
Good news everyone, recently I messed around a little with the code doing the game map drawing, and based on one of our reader's - Jorge - suggestion, I came up with a fading effect of the hex grid, based on the mouse cursor position. You can see it in action on the video below (sorry for the shitty quality), and on some screenshots too. The effect can work in two different ways, the grid is either visible only around the mouse, or visible everywhere else, except around the mouse. What do you think, which is better?
Dec 11, 2014
Important milestone reached!
I'm happy to announce that most of the game logic is complete, there are still some important parts I need to implement, but the foundations are done. Now I will concentrate on the GUI and graphics side, so that later we could present some new screenshots too.
Nov 9, 2014
Knee deep in code
Hi everyone. Sorry, no screenshot today, only a diagram on the current progress. As mentioned before, the Gameplay module is under development, which is the core logic of the game. But, one picture tells more, than a thousand words:
Oct 20, 2014
Look, a screenshot! A real one this time...
...well, sort of. As the map generation is finalized, we decided to finally do something visual, therefore we created a PoC for drawing the game map. See the screenshots below, and let us know your opinion about the new map generation algorithm.
Sep 6, 2014
Brief update on development
The summer has passed, but there's no reason for us to be sad, since another module of the codebase is ready - the biggest, and most important one yet. Take a look at the diagram, as we go back to bring you even more awesomeness ;).
Aug 3, 2014
Summer Update
Hi everyone. We hope everyone spends the summer well, having a great time on your holiday. We're having a great time too, while we redesign and develop the game internals, keeping the original gameplay, but implementing it in a more modular way. The redesign gives us opportunity to make a better game than the original (for example the map generator will be much more sophisticated).
No diagram for today, but stay tuned for more. We have some pretty neat ideas on how to make the game more immersive ;)
No diagram for today, but stay tuned for more. We have some pretty neat ideas on how to make the game more immersive ;)
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