Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

May 17, 2014

Dev. diary, May 2014.

Heyo, a brief update from the developer. Due to personal reasons, there weren't any updates for a while, sorry for that. But things are getting up to speed again, as we start to re-design and re-implement the real guts of the game, the game logic itself. As for a consolation, take this new, shinier version of the package design:

Mar 14, 2014

March, 2014. Dear Diary.

Status report from programmer's side:
The development is progressing smoothly. A new class hierarchy came from the software architect's table: the Effect abstract class, which holds a central mechanism in the game, and will enable modders to implement unique special abilities and effects. We hope that the creative community will enhance the game with exciting mods, which we encourage with clear and extendable design.

Another news from audio department:
Soundtrack will be extended with more tracks to make you happy and relaxed during exploring deep space. Of course, additional action elements will be added when some nasty fight happen. Be prepared.


ps: We hope you are not tired of boring screens with code and squares. So this time we made the usual picture colorful and shiny.

Feb 6, 2014

February report

During the last month, yet another module's code has been finalized, so now the whole configuration subsystem is finished! But no time to relax yet, there's still a whole lot of work to be done, but the final game will worth the time spent waiting :)
Stay tuned.

(next time we might be able to share some screenshots as well :) )

Jan 9, 2014

Happy New Year!

The Goblin Lunatics team wish you a very happy new year!

Quick status update:
In the last month, another module has been finished. The code consists 1879 lines of code in 48 source files at the moment. We expect some more exciting news soon with screenshots and maybe more :)
Be prepared.

Dec 15, 2013

Code, code, code, update

Here's a small update on the progress.
The coding is proceeding smoothly, although with a bit of delay. A module package has just been finished, now moving on to the next. Still no shiny screenshot, we are working on the business logic, for it to be as flexible as possible (and open for modding :) ).
But as usual, you get another UML diagram from the software architect's table:



Oct 20, 2013

Code update

Brief update about code:

At the moment, the redesigned configuration subsystem is under development. The development cycle consists UML class design and unit testing too, so it progresses in a slow but sustainable pace. On the picture you can see the class diagram of a package in the configuration subsystem.


Oct 15, 2013

10minSS Soundtrack @ Bandcamp

Hi there,

We would like to share a news about the soundtrack of 10minSS while you are waiting for the next code update.
I (vincenzo) decided to upload the whole soundtrack to Bandcamp, including additional tracks from Urcsilliardos version as well. The album costs 5 USD, please consider to buy it and support us.

You can reach the soundtrack on the following url: 10minSS Soundtrack @ Bandcamp

Thank you!


Sep 4, 2013

Look! A screenshot!

We are back from holiday with some great news:

First of all, we would like to say thank you to Ricardo Benton, he sent us a Brazilian-Portugues language pack.

Aaaaand!
Currently the whole codebase is being reworked. We gone for an object oriented approach, and separated the code into packages about the logic and graphics. All code implementing game logic will be unit tested along the way. We also introduced a new, more modern game engine, which supports all major platforms: Linux, Windows, Mac OS-X, Android and iOS.

Game package diagram:



Jun 4, 2013

Status report - June, 2013

Behind the scenes:
Half of the team is working on the new design of the game. Don't worry, we keep everything from the original gameplay :) Also, we are going to add more ideas and features - thanks to you guys, for all the feedback you've sent us.

We must redesign the controls, because we can't use mouse on tablets - "thank you, captain obvious".


The other half of the team is working on the code, the restructuring and porting process show good progress. The new game engine works on multiple platforms without glitches.
 
We would like to say thank you for your support and would like to ask to be patient. It takes a lot of work hours to finish the game but we think it worth the effort. The final game will be a blast! :)

May 2, 2013

2013 - The Journey Continues

No big updates for today. We are working on the game and making good progress. Porting the game takes a lot of effort and time, please be patient.

Some FAQ, since the last update:
Q: "Oh, please, tell us that this Android port won't be exclusive for hungarian players like de Uscilliardos version"
A: The game won't be Hungarian exclusive. We will use all available language packs to date.

Q: "It would be nice to see a new post here at least once or twice per month..."
A: Okay! :)

Q: "Are you going to make multiplayer?"
A: Yes. Multiplayer, achievements, stats after rounds, etc.

Q: "Why don't you translate Urcsilliardos version to English"
A: Because of exclusive rights... we can't do it.

Q: "Will there be a way to mod the AI ?"
A: I don't think so but we plan to level up the current AI.

Q: "Linux version?"
A: Uhm, well... not sure about it :)

Thank you for your support, bugreports and game ideas! We love you guys! <3

Nov 30, 2012

Status update

Dear 10minSS people in the deep space!

Thank you for all your kind words, feedback and patience. The development is still in progress but it's goin' a bit slow.
We have various issues with porting the game to Android, need to redesign the control and some of the features, and more. Also, please keep in mind that this is still a hobby project and we can work on it in our free time only.

I try to keep you updated and provide background information from time to time. Until the next post, please have a look on the complete (yeah, now it's complete and up-to-date!) soundtrack of the game:
http://soundcloud.com/strayboom/sets/enter-hyperspace-10mss-ost/

Listen, spread the word about it and enjoy!

See you soon \o

Oct 30, 2012

10minSS soundtrack

10minSS soundtrack is now available at SoundCloud.

Tracklist:
01. Enter HyperSpace [Extended Mix] (Main theme/Menu music)
02. Fade To Black (In-game music, ambient+action layers)
03. Glorious Victory (Victory/Win music)
04. Terrible End (Game over/Lose music)

The compilation contains the latest/freshest/re-mixed versions of game music
Listen, share and enjoy.

Aug 14, 2012

Status update and news

Lifesign. ...sign..ign..n.. *echo*

We released a special edition of 10minSS, called 10 Perces Urstrategia - Az Urcsilliardos
Races, properties, story elements are based on Gyorgy Dragon's same titled novel.
This time there is no language support because this is an exclusive version for Hungarian gamers and book readers.

Another news is that the development continues, we already did improvements in the balance and porting to mobile devices just started too. Be prepared for more news soon!

Feb 14, 2012

10minSS review

Browsing comments at V1.03 post.
Found a link to a review.
Happiness, huge smile on face.
Thank you, Adrian Damoc!
Ready.

Feb 8, 2012

10minSS v1.03 released today!

Hot fresh news:
Version 1.03 is out with some major and minor bugfixes,
Download link: http://homegnome.atw.hu/downloads/10MinSpaceStrategy_v1.03.zip

- new: including language packs
- fixed: indonesian language files
- fixed: random slow-down/freeze

We also received a new YouTube review. Thank you, Angelo Burton!

Dec 6, 2011

Nov 8, 2011

Russian language pack fix

Russian language pack has been fixed and updated, many thanks to Alex Dark!
Please re-download the .zip file and overwrite older files!

Oct 20, 2011

Russian language pack

Another language pack arrived today! This time a Russian language pack with new and unique font set. Thank you to Alex Dark for creating it, nice work!

We are working in the background, a new 10minSS version is on the way with improvements and bugfixes. Stay tuned! :)