Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

Dec 15, 2013

Code, code, code, update

Here's a small update on the progress.
The coding is proceeding smoothly, although with a bit of delay. A module package has just been finished, now moving on to the next. Still no shiny screenshot, we are working on the business logic, for it to be as flexible as possible (and open for modding :) ).
But as usual, you get another UML diagram from the software architect's table:



Oct 20, 2013

Code update

Brief update about code:

At the moment, the redesigned configuration subsystem is under development. The development cycle consists UML class design and unit testing too, so it progresses in a slow but sustainable pace. On the picture you can see the class diagram of a package in the configuration subsystem.


Sep 4, 2013

Look! A screenshot!

We are back from holiday with some great news:

First of all, we would like to say thank you to Ricardo Benton, he sent us a Brazilian-Portugues language pack.

Aaaaand!
Currently the whole codebase is being reworked. We gone for an object oriented approach, and separated the code into packages about the logic and graphics. All code implementing game logic will be unit tested along the way. We also introduced a new, more modern game engine, which supports all major platforms: Linux, Windows, Mac OS-X, Android and iOS.

Game package diagram:



Mar 7, 2011

Improved combat interface screenshot

Until you're waitin' for the next issue of sound article we'd like to share a screenshot of the new and improved combat interface: