We are back from holiday with some great news:
First of all, we would like to say thank you to Ricardo Benton, he sent us a Brazilian-Portugues language pack.
Aaaaand!
Currently the whole codebase is being reworked. We gone for an object oriented approach, and separated the code into packages about the logic and graphics. All code implementing game logic will be unit tested along the way. We also introduced a new, more modern game engine, which supports all major platforms: Linux, Windows, Mac OS-X, Android and iOS.
Game package diagram:
Showing posts with label translation. Show all posts
Showing posts with label translation. Show all posts
Sep 4, 2013
Sep 23, 2011
Create your own language pack
Do you want to translate our game to your language?
The easiest way to create a new one is to make a copy of "lang_eng.txt", translate it to your language, then rename it to eg. "lang_esp.txt" if you did spanish translation.
There might be special letters in your language, in this case download this pack which contains the font files that are used by the game engine. You can edit them (or create your own char-set) with HGE Bitmap Font Builder tool.
Send the result to goblinlunatics()gmail()com and we'll include it in the next build!
We appreciate your effort and huge thank you for all of the support!
The easiest way to create a new one is to make a copy of "lang_eng.txt", translate it to your language, then rename it to eg. "lang_esp.txt" if you did spanish translation.
There might be special letters in your language, in this case download this pack which contains the font files that are used by the game engine. You can edit them (or create your own char-set) with HGE Bitmap Font Builder tool.
Send the result to goblinlunatics()gmail()com and we'll include it in the next build!
We appreciate your effort and huge thank you for all of the support!
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