We are proud to present a working demo of 10 min space strategy that gives you a taste of what the final game will be. I hope you will enjoy the demo, and if you like it, press a like on Facebook :)
DOWNLOAD DEMO HERE!
Since there is no in-game tutorial yet, I will give you a few hints on how to play the game (though we tried to design it to be really straightforward and there is a tooltip for almost everything).
In your planets you can build facilities, that create stuff, like fighters, research, etc. Fighters and bombers are created automatically in each turn, but you have to click on a button to build colonizer ships.
One thing that is maybe not really easy to gasp is that more population means more production. Population basically multiplies a building's production. So a planet with 4 population and 1 factory will create the same amount of fighters than a planet with 2 population and 2 factories (4x1=2x2). Because of this you have to carefully balance between spreading and keeping a healthy planet population.
Propulsion tech helps you to see and move farther from your colonies, and Empire tech allows you to have more colonies and fighters. Warfare tech helps you to have an edge in space combat, Industry speeds up building spaceships and Environment allows a quicker population growth on alien planets and higher population maximum on all planets.
You can control anomalies by simply stationing fighters on them.
We are interested in your opinion, especially:
- Did you encounter any bugs, especially crash bugs?
- How easy the game is, how easy it was to understand the rules?
- Was it fun? :)
Thank you for your feedback,
The Goblin Lunatics
goblinlunatics(at)gmail(dot)com
Hey, having a good time playing this! It was easy to figure out. A minor bug is the text for the character trait "escape" is missing, so I can't tell what it does.
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