Feb 24, 2011

Future plans

Time to talk a bit about the planned features of 10 min space strategy. There are really a lot of ideas but two will surely make it to the next demo:

- Space stations reloaded. Currently space stations are not that interesting. Surely useful sometimes to reach more planets but otherwise there is no real advantage using them. We plan to give a "controlled territory", an "aura" to each space station that improves various aspects of your empire. For example a military space station might give +30% effectivity to each fleet near to it, while a logistics space station can give +1 movement to nearby spaceships.

- Race creation. The current system is somewhat plain and does not give a real character to your race. We revised this system to be more fun by adding more toughtful advantages, some "creeds" that are mutually exclusive and also we removed disadvantages altogether.


  1. Sounds good guys.
    Btw, do you happen to have a teaser we can watch ? Or a gameplay trailer ? Cause I always enjoy watching game trailers.

  2. Hello,
    It is probably not what you meant, no cool music and 3d stuff, but we have a short video showing some gameplay:

    and the demo of course :)

    We will probably make a somewhat more impressive video around release, but cinematics like in Starcraft or in Assassin's creed are (sadly) far beyond our capabilities .

  3. Wrote a post in my blog about "10 minute Space Strategy": http://www.spacesector.com/blog/2011/02/10-minute-space-strategy-indie-4x-tbs-game-announced-with-demo/

    Great game. Keep up the good work guys.
    Adam Solo