Time to talk a bit about the planned features of 10 min space strategy. There are really a lot of ideas but two will surely make it to the next demo:
- Space stations reloaded. Currently space stations are not that interesting. Surely useful sometimes to reach more planets but otherwise there is no real advantage using them. We plan to give a "controlled territory", an "aura" to each space station that improves various aspects of your empire. For example a military space station might give +30% effectivity to each fleet near to it, while a logistics space station can give +1 movement to nearby spaceships.
- Race creation. The current system is somewhat plain and does not give a real character to your race. We revised this system to be more fun by adding more toughtful advantages, some "creeds" that are mutually exclusive and also we removed disadvantages altogether.