Jun 4, 2013

Status report - June, 2013

Behind the scenes:
Half of the team is working on the new design of the game. Don't worry, we keep everything from the original gameplay :) Also, we are going to add more ideas and features - thanks to you guys, for all the feedback you've sent us.

We must redesign the controls, because we can't use mouse on tablets - "thank you, captain obvious".


The other half of the team is working on the code, the restructuring and porting process show good progress. The new game engine works on multiple platforms without glitches.
 
We would like to say thank you for your support and would like ot ask to be patient. It takes a lot of work hours to finish the game but we think it worth the effort. The final game will be a blast! :)

May 2, 2013

2013 - The Journey Continues

No big updates for today. We are working on the game and making good progress. Porting the game takes a lot of effort and time, please be patient.

Some FAQ, since the last update:
Q: "Oh, please, tell us that this Android port won't be exclusive for hungarian players like de Uscilliardos version"
A: The game won't be Hungarian exclusive. We will use all available language packs to date.

Q: "It would be nice to see a new post here at least once or twice per month..."
A: Okay! :)

Q: "Are you going to make multiplayer?"
A: Yes. Multiplayer, achievements, stats after rounds, etc.

Q: "Why don't you translate Urcsilliardos version to English"
A: Because of exclusive rights... we can't do it.

Q: "Will there be a way to mod the AI ?"
A: I don't think so but we plan to level up the current AI.

Q: "Linux version?"
A: Uhm, well... not sure about it :)

Thank you for your support, bugreports and game ideas! We love you guys! <3

Nov 30, 2012

Status update

Dear 10minSS people in the deep space!

Thank you for all your kind words, feedback and patience. The development is still in progress but it's goin' a bit slow.
We have various issues with porting the game to Android, need to redesign the control and some of the features, and more. Also, please keep in mind that this is still a hobby project and we can work on it in our free time only.

I try to keep you updated and provide background information from time to time. Until the next post, please have a look on the complete (yeah, now it's complete and up-to-date!) soundtrack of the game:
http://soundcloud.com/strayboom/sets/enter-hyperspace-10mss-ost/

Listen, download, spread the word about it and enjoy!

See you soon \o

Oct 30, 2012

10minSS soundtrack is available for download

10minSS soundtrack is now available for download at SoundCloud.

Tracklist:
01. Enter HyperSpace [Extended Mix] (Main theme/Menu music)
02. Fade To Black (In-game music, ambient+action layers)
03. Glorious Victory (Victory/Win music)
04. Terrible End (Game over/Lose music)

The compilation contains the latest/freshest/re-mixed versions of game music
It's free to download, listen, share and enjoy.

Aug 14, 2012

Status update and news

Lifesign. ...sign..ign..n.. *echo*

We released a special edition of 10minSS, called 10 Perces Urstrategia - Az Urcsilliardos
Races, properties, story elements are based on Gyorgy Dragon's same titled novel.
This time there is no language support because this is an exclusive version for Hungarian gamers and book readers.

Another news is that the development continues, we already did improvements in the balance and porting to mobile devices just started too. Be prepared for more news soon!

Feb 14, 2012

10minSS review

Browsing comments at V1.03 post.
Found a link to a review.
Happiness, huge smile on face.
Thank you, Adrian Damoc!
Ready.

Feb 8, 2012

10minSS v1.03 released today!

Hot fresh news:
Version 1.03 is out with some major and minor bugfixes,
Download link: http://homegnome.atw.hu/downloads/10MinSpaceStrategy_v1.03.zip

- new: including language packs
- fixed: indonesian language files
- fixed: random slow-down/freeze

We also received a new YouTube review. Thank you, Angelo Burton!