Feb 24, 2011

Future plans

Time to talk a bit about the planned features of 10 min space strategy. There are really a lot of ideas but two will surely make it to the next demo:

- Space stations reloaded. Currently space stations are not that interesting. Surely useful sometimes to reach more planets but otherwise there is no real advantage using them. We plan to give a "controlled territory", an "aura" to each space station that improves various aspects of your empire. For example a military space station might give +30% effectivity to each fleet near to it, while a logistics space station can give +1 movement to nearby spaceships.

- Race creation. The current system is somewhat plain and does not give a real character to your race. We revised this system to be more fun by adding more toughtful advantages, some "creeds" that are mutually exclusive and also we removed disadvantages altogether.

3 comments:

  1. Sounds good guys.
    Btw, do you happen to have a teaser we can watch ? Or a gameplay trailer ? Cause I always enjoy watching game trailers.

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  2. Hello,
    It is probably not what you meant, no cool music and 3d stuff, but we have a short video showing some gameplay:
    http://www.youtube.com/watch?v=cFm_tD9_V6g

    and the demo of course :)

    We will probably make a somewhat more impressive video around release, but cinematics like in Starcraft or in Assassin's creed are (sadly) far beyond our capabilities .

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  3. Wrote a post in my blog about "10 minute Space Strategy": http://www.spacesector.com/blog/2011/02/10-minute-space-strategy-indie-4x-tbs-game-announced-with-demo/

    Great game. Keep up the good work guys.
    Cheers
    Adam Solo
    http://www.spacesector.com

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