Hi everyone. Sorry, no screenshot today, only a diagram on the current progress. As mentioned before, the Gameplay module is under development, which is the core logic of the game. But, one picture tells more, than a thousand words:
Nov 9, 2014
Oct 20, 2014
Look, a screenshot! A real one this time...
...well, sort of. As the map generation is finalized, we decided to finally do something visual, therefore we created a PoC for drawing the game map. See the screenshots below, and let us know your opinion about the new map generation algorithm.
Sep 6, 2014
Brief update on development
The summer has passed, but there's no reason for us to be sad, since another module of the codebase is ready - the biggest, and most important one yet. Take a look at the diagram, as we go back to bring you even more awesomeness ;).
Aug 3, 2014
Summer Update
Hi everyone. We hope everyone spends the summer well, having a great time on your holiday. We're having a great time too, while we redesign and develop the game internals, keeping the original gameplay, but implementing it in a more modular way. The redesign gives us opportunity to make a better game than the original (for example the map generator will be much more sophisticated).
No diagram for today, but stay tuned for more. We have some pretty neat ideas on how to make the game more immersive ;)
No diagram for today, but stay tuned for more. We have some pretty neat ideas on how to make the game more immersive ;)
Jun 2, 2014
June Dev update
Good news, everyone! Another package in the Gameplay Subsystem
is complete, moving on to the next one. Some statistics about the
current state of the code, in case someone's interested: 4883 lines of
code in 127 source files, and growing :).
And, as usual, have this class diagram of the completed package... this time with slightly more detail ;).
And, as usual, have this class diagram of the completed package... this time with slightly more detail ;).
May 17, 2014
Dev. diary, May 2014.
Heyo, a brief update from
the developer. Due to personal reasons, there weren't any updates for a
while, sorry for that. But things are getting up to speed again, as we
start to re-design and re-implement the real guts of the game, the game
logic itself.
As for a consolation, take this new, shinier version of the package
design:
Apr 26, 2014
Music and stuff
Vincenzo, composer of 10minSS soundtrack teamed up with his good friend NecroPolo and they released a new, 6 track EP called Bleep and Destroy. It contains 8bit chiptune bleeps, heavy guitar riffs, synthesizer sounds and love
for oldschool computers.
And it's not just a music album, we created a playable, oldschool point-and-click version as well.
Go and grab the complete EP:
BandCamp: http://strayboom.bandcamp.com/album/bleep-and-destroy
SoundCloud: http://soundcloud.com/strayboom/sets/bleep-and-destroy/
CD Baby: http://www.cdbaby.com/cd/vincenzofeatnecropolo
Spotify: http://open.spotify.com/album/6sqJHiS83QnWtrL4CGxhtq
Musicdisk version:
Pouet.net: http://www.pouet.net/prod.php?which=62957
Teaser video:
YouTube: http://youtu.be/E5rxOYF7pAU
Have fun!
And it's not just a music album, we created a playable, oldschool point-and-click version as well.
Go and grab the complete EP:
BandCamp: http://strayboom.bandcamp.com/album/bleep-and-destroy
SoundCloud: http://soundcloud.com/strayboom/sets/bleep-and-destroy/
CD Baby: http://www.cdbaby.com/cd/vincenzofeatnecropolo
Spotify: http://open.spotify.com/album/6sqJHiS83QnWtrL4CGxhtq
Musicdisk version:
Pouet.net: http://www.pouet.net/prod.php?which=62957
Teaser video:
YouTube: http://youtu.be/E5rxOYF7pAU
Have fun!
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