Feb 6, 2014

February report

During the last month, yet another module's code has been finalized, so now the whole configuration subsystem is finished! But no time to relax yet, there's still a whole lot of work to be done, but the final game will worth the time spent waiting :)
Stay tuned.

(next time we might be able to share some screenshots as well :) )

Jan 9, 2014

Happy New Year!

The Goblin Lunatics team wish you a very happy new year!

Quick status update:
In the last month, another module has been finished. The code consists 1879 lines of code in 48 source files at the moment. We expect some more exciting news soon with screenshots and maybe more :)
Be prepared.

Dec 15, 2013

Code, code, code, update

Here's a small update on the progress.
The coding is proceeding smoothly, although with a bit of delay. A module package has just been finished, now moving on to the next. Still no shiny screenshot, we are working on the business logic, for it to be as flexible as possible (and open for modding :) ).
But as usual, you get another UML diagram from the software architect's table:



Oct 20, 2013

Code update

Brief update about code:

At the moment, the redesigned configuration subsystem is under development. The development cycle consists UML class design and unit testing too, so it progresses in a slow but sustainable pace. On the picture you can see the class diagram of a package in the configuration subsystem.


Oct 15, 2013

10minSS Soundtrack @ Bandcamp

Hi there,

We would like to share a news about the soundtrack of 10minSS while you are waiting for the next code update.
I (vincenzo) decided to upload the whole soundtrack to Bandcamp, including additional tracks from Urcsilliardos version as well. The album costs 5 USD, please consider to buy it and support us.

You can reach the soundtrack on the following url: 10minSS Soundtrack @ Bandcamp

Thank you!


Sep 4, 2013

Look! A screenshot!

We are back from holiday with some great news:

First of all, we would like to say thank you to Ricardo Benton, he sent us a Brazilian-Portugues language pack.

Aaaaand!
Currently the whole codebase is being reworked. We gone for an object oriented approach, and separated the code into packages about the logic and graphics. All code implementing game logic will be unit tested along the way. We also introduced a new, more modern game engine, which supports all major platforms: Linux, Windows, Mac OS-X, Android and iOS.

Game package diagram:



Jun 4, 2013

Status report - June, 2013

Behind the scenes:
Half of the team is working on the new design of the game. Don't worry, we keep everything from the original gameplay :) Also, we are going to add more ideas and features - thanks to you guys, for all the feedback you've sent us.

We must redesign the controls, because we can't use mouse on tablets - "thank you, captain obvious".


The other half of the team is working on the code, the restructuring and porting process show good progress. The new game engine works on multiple platforms without glitches.
 
We would like to say thank you for your support and would like to ask to be patient. It takes a lot of work hours to finish the game but we think it worth the effort. The final game will be a blast! :)